1 Plot of Land
– New York Times ad for “All is Lost”
– New York Times “All Is Lost”. I will say how cool it is.
– New York Times “All Things Accomplished”
I’m still planning on writing the story, but I have to imagine some of that will involve making sure the original story is the story that it just is, the whole story that it was supposed to be.
It really doesn’t matter how much I want the ending, because I don’t want it to end with a completely different ending than what I want from this game.
I just want to try and do exactly what I want on this.
That’s the only reason I decided not to submit the story.
That’s the only point: I’m an artist who likes to make something that I want to tell, so I didn’t want to end up making a crappy idea.
Because I felt that this was going to just make me cry.
(This is also why I went to a whole new page on my Facebook page because i thought this might help me get back to work.)
EDIT: As you can probably guess it did not help me get back to work – The story starts off in a very normal setting with a very sad ending. I just think there has to be that little chance it would just fall into place and that it will just have
1 Plot of Land (5.6 Miles).
For those who have read The Chronicles of Narnia by George R. R. Martin, a brief history of our world and the setting is simply a chapter of my review. A couple of things about this chapter: first, the characters here are not the protagonist’s real selves, they are the main plot and, to me, the only one who is really a major story point in the story of the game. Second, I am not saying “this is why I’m here, I’m the protagonist”, I am not a fan of those who point out that there are problems in Narnia. We, as players, are, in fact, the protagonists and we should expect any and all of our problems to be fixed. And in any game where an author, particularly an author writing a novel, chooses to show us the world to be played, I think I would find it extremely refreshing.
But, when the player gets to the first page, he/she will be playing as an individual character and his/her actions here and there will play out in a way that we may find difficult to follow in other stories. At the end of a scene where we were able to find our way through this world, I found this book an interesting one. It did not require the player to actually make any decisions of their own, but it was a good example of the way that one will interact with one’s world as they 1 Plot of Land